Official UFPDOCA Submission Template

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Colony Name:  New Dublin
Creator:  D'Maris Coffman
(LT Roger McGuinn, CWO4 Brian McGuinn, 1LT Sean Murphy)

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GEOGRAPHY

System/Location:  Delta Omicron II 
Distance to Nearest Starbase:  3 weeks to Outpost 18                    
Planet Classification:  Class M                        
Satellites/Space Stations:  No natural satellites (proximity to sun);
        assorted geocentric communications and observation satellites              

Land/Water Ratio:   35/65                    
Climate Controlled:   Limited (see below)                 
Native Sentient Life:  None                 

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COLONY INFORMATION

Colony Age (approximate):  2165 [Founded], 2293 [Federation Colonial 
        Status Recognized]
Population (approximate):  14 000 000 (800 000 transient)     
Species Present:  95% Human (5% assorted, many transient)              
Colony Status:  UFP Colony, Full membership                
Government:  Parliamentary Democracy (w/ strong theocratic presence 
                of Roman Catholic Church)                   
Major Cities/Settlements:  New Dublin, New Cork, New Glasgow, etc.

History:

Established by 'lost colonists' from the 'Argyll,' a sleeper ship
which launched from Earth with the Jedburgh, Edinburgh, Glascow, 
and Orkney in the mid twenty-first century.

Unlike the colonists from the other ships, the majority of the
'Argyll' sleepers consisted of a group of separatist Irishmen who
had booked passage with the venture.  The remainder were mostly 
lowland Scots-Irish.

The 'Argyll,' along with the other four sleeper ships, encountered 
an unstable wormhole.  System malfunctions interrupted communications
with other vessels.  When the 'Argyll' emerged, there was no sign
of the other ships (which Star Fleet later discovered were thrown 
considerably further coreward--see New Aberdeen.)

The nearest suitable Class M prospect was the second planet of Delta
Omicron, an upper range main sequence star.  Proximity to the star
precludes natural satellites.  Uncontrolled climate was more 
volatile than that of pre-weather monitoring Terra.

The crippled 'Argyll' limped to Delta Omicron II, the planet they 
would later rename 'New Dublin.'   The Irish majority settled in
the northern polar regions, the Scots-Irish minority establishing
a much smaller outpost in southern hemisphere.  Equatorial regions
were considered inhospitable, as surface temperatures during 
daylight hours averaged fifty degrees centigrade in the tropics.

In 2280, New Dublin was discovered by the USS HOOD on a routine
exploratory mission.  Both the Irish and Scots-Irish populations
welcomed technological upgrades including weather monitoring 
equipment which would serve to make more of the planet inhabitable.

The Federation agreed to bring New Dublin back into the fold, but
not before suitable political progress was made.  Over the first
century or so of the colony's history, the two settlements had 
grown distant.  Federation authorities were adamant about adequate
representation of the minority Scots-Irish contingent in the 
parliamentarty process.

2292 saw a settlement to this question, 2293 brought formal 
recognition a Federation colony and the much sought after 
transfer of technology.  The next fifty years also saw a 
substantial influx of new colonists, bringing the population
from a mere 2 million to nearly 10 million.  Many of these
were again Irish nationalists (or at least admirers of Irish
culture), further marginalizing the Scots-Irish minority.

Weather monitoring, while hardly as thorough as that on most
Federation planets, is sufficient to make nearly eighty-five 
percent of the land inhabitable, the remainder considered 
'wastes.'

The 24th century brought an economic boom in construction,
extractive industries, and tourism.  Predictably, the 
principle beneficiaries of such economic growth were the 
relative newcomers, widening the socio-economic gap caused 
by disparities in education, familiarity with new technologies, 
and relative financial resources.

Nevertheless, political power still rests primarily with 
the descendants of the original Irish colonists, the Scots-
Irish minority holding a 'swing vote' in parliament.

The last forty years have seen limited urban violence, a 
decline in the standard of living in the older cities, and
generalized rapid economic growth in the newer areas.

While having no space defense force of their own, the 
government of New Dublin does have ground forces, 
functioning both as the police and as peacekeepers.  The
planet has always been responsible for its internal security
never requiring nor requesting assistance from Star Fleet.
A few personnel have done tours as exchange officers with
the Star Fleet Marine Corps, fewer still electing not to 
return.  

Otherwise, the Federation Space Cadet Corps has a presence
on New Dublin yielding a number of enlistees every year.
Unsatisfactory educational standards in the colony itself
produce few suitable candidates for Star Fleet Academy absent
significant remedial work.

Economy:  Latinum based economy.  Construction, extractive 
industries, tourism, agriculture are the major sectors.
Anchor Holdings (Terran based) established an early presence 
on New Dublin and conducts the majority of mining.  A few 
offwordlers own independent operations, particularly in the
southern hemisphere.  

Class structure and income distribution typical of early
twentieth century industrialized countries.  Social programs
limited; economic practices largely unregulated except insofar
as they offend the expectations of the Roman Catholic Church.

Tech Level:  Varies.  Mid 22nd to Late 24th.  (See above)

Culture: 

Predominantly Irish, lowland Scots-Irish minority in southern 
hemisphere.  Roman Catholic Church very strong.  Some relative
newcomers belong to reformed Catholic parishes, but they 
represent a minority, while sizable.

Notes:

Popular tourist destination for Terran enthusiasts of Irish 
culture.  Impressive selection of Irish pubs, folk music,
dancing, etc.  Very active federally funded arts and cultural
council.  

Merchant marine traffic common, favorite port of call.  
Adequate facilities for refueling and refit due to presence
of Space Cadet Command and merchant traffic.  Star Fleet 
vessels are discouraged from giving liberty, however, due 
to periodic urban violence and concern in some quarters that 
Star Fleet may attempt to insert itself in internal security 
concerns.  Individual Star Fleet personnel visiting on their
own have never encountered problems.

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